In Meta's envisioning, the Metaverse is a mixed-reality world that relies on both virtual and augmented reality to work. At the same time, you'll be able to access it in the "real world" through augmented reality. Done right, the metaverse should contain 3D virtual worlds of all shapes, sizes, and purposes, accessible from a variety of products and backed by tons of different companies. Instead, it needs to incorporate a variety of use cases beyond gaming, for a much larger scale and scope - again, just like the internet.ĭon't envision the metaverse as a virtual world you access in a Quest headset, in other words. With Minecraft, there is a single world that anyone can access across a wide range of products (including VR headsets), each person can create their own game world inside of it, and you can purchase digital items to personalize your avatar.īut Tony Parisi, co-creator of the Virtual Reality Modeling Language (VRML), argued in "Rules of the Metaverse" that game worlds are too specific to be true metaverses. Some people refer to game worlds like Second Life or Minecraft as metaverses. Optimistic futurists describe the metaverse as a decentralized virtual world, not controlled by any one corporation or reliant on one company's hardware, built on open standards so anyone can access it (like the internet).
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